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Manifestations - Will the Future Design Us?

All week at Blok 63-S | Strijp-S By Art & Technology

Manifestations 2018: Is Technology your Perfect Boyfriend or a Dominant Macho?

Sexy, vulnerable or bossy, caring or clumsy: during DDW Manifestations shows technology from her most human side.

Manifestations 2018: Is Technology your Perfect Boyfriend or a Dominant Macho? The largest Art and Tech Event during Dutch Design Week:

Sexy, vulnerable or bossy, caring or clumsy: during DDW Manifestations shows technology from her most human side.

The Veemgebouw is 20-28 October the centre of Art, Design and Tech: On the 8th and 9th floor we present 6000m2 of Art& Tech which you often later see in the large museums and international media.

Technological innovations are sometimes a perfect fit, but can sometimes be problematic or unreliable. And technologies also form us.

We should focus here, says curator Viola van Alphen. “We all benefit of sweeter, more human technology. Innovations where everyone profit from, young or old, man or woman, rich or poor". She selected works of more than 50, often graduates who show the exciting interaction between man and tech from different perspectives. Discover Designer Tongues which allow you to speak all languages, clothes which grow from natural crystals, a comforting-robot, the handbag of the future, clothing as an extra sense organ, teasing Artificial Intelligence and a lot more unimaginable technological reality.

Visit the website for the complete program and kids-workshops, lectures and meet-ups.

Supported by the Mondriaan fund, Stimuleringsfonds, Cultuur Eindhoven, VSB funds, Prins Bernhard Cultuurfonds, and many others.

End of Life Care Machine - Dan Chen

The process of dying is probably the most vulnerable moment of a human life. People will seek the assurance of human connection but in this installation human presence is replaced by a robot, questioning the quality of intimacy without humanity.
The End of Life Care Machine reevaluates robotic intimacy technology by allowing patients to knowingly interact with a placebo treatment. Chen works in a novel area of industrial design/product design, in which objects are specifically made for exploring and questioning possible solutions for living with technology in the future.

SHAME/FAME - Eef Hilgers

In the nineties, many believed that Internet technology would result in ultimate freedom of information for everyone. Now, a couple of decennia later, technology seems to become more and more harmful. This film delves into the toxic effects of technology in an online journey into the world of naming, shaming and cyber bullying on the Internet. We recognise our own voyeuristic behaviour and are confronted, sometimes in a humourous manner, with a very typical human characteristic: we can’t take our eyes off the very behaviour we are not proud of. Who must digitally burn at the stake?

Compass - Jelle Reith

Compass is a tailor-made wearable designed to help the user navigate. With the help of about 80 magnetically controlled actuators it makes the magnetic north audible, sensible and visible. The longer you wear it, the more this garment will start to act like an additional bodily sense: you will feel the magnetic north in your body.

Ruggespraak - Kelly Wichers Schreur

Ruggespraak (the work’s title roughly translates as Back to Dialogue) translates the communication between two people into an interactive and physically tangible experience. The work reminds us of our physical presence and bodily contact during conversations: because of our digitally oriented behaviour and communication through smartphone screens we have lost a sense of personal intimacy and close connection in human contact. Ruggespraak makes us aware of human touch again and lets us consciously experience what it is like to speak with our bodies. In a playful manner, the object creates an intimate, unexpected physical connection between two people.

The Parasitic Humanity - Tim Dekkers

“Mankind is a parasite of the earth’, says Tim Dekkers. “We need the earth to live on but at the same time we also destroy her. If we can’t change our behaviour and our desire to consume, can we learn to see the beauty of our actions?”
On the one hand, these garments made from crystals show repetition and symmetry. These characteristics reflect mankind’s control over its surroundings. On the other hand, we recognize more abstract lines and structures, reflecting nature and its ways of being. The model is practically covered and overgrown by mankind’s excesses while still, in some small measure, under control of human influence.
Tim Dekkers did an internship at Jólan van der Wiel collaborating with Iris van Herpen.
Exhibitions and awards: Nomination – HKU Award Vernieuwing, De Bijenkorf – Mode van de toekomst – Fragile Mind, Femke de Vries – Dictionary Dressing – Muts. - Kay Pisarowitz

I want to introduce to you: A voice assistant that helps you with very basic design tasks. In this particular model, you can design your own business card. The task is very unproblematic for a human designer, but comes with quite a few misunderstandings for a voice assistant. It’s the dawn of the voice interface era.
This technology is already being implemented in our cars, fridges and the things we wear. But the technology is still unable to fully understand our spoken language. emphasizes the flaws in natural language understanding between human and machine and covers related issues like privacy and surveillance.

Paradise Found - Alexander van Bakel

Van Bakel has build nine archetypical worlds set in a completely rational solar system where the standard Minecraft block serves as a cosmological constant. All his planets are constructed out of these fundamental computer game units. These architectural images look like possible future cities inspired by historical, monumental architecture. However, the buildings solely exist in the realm of an online computer game; they have no function, they are only form. Van Bakel embraces the Internet; his work is part of the digital world but also questions its meaning for our present-day societies and the future we will build.

Purity of Silk - Iris Seuren

Silkworms create a blouse by weaving their threads across a special frame, in blissful ignorance of the problems facing the clothing industry. The domesticated silkworms, living their lives in an artificial environment, rely on human care. Mankind on the other hand, is totally dependent on the worms to produce valuable silk. Here, people are literally responsible for their own garments, sharing the responsibility of creating a natural material like silk with the tiny organisms producing it. Purity of Silk teaches us to re-evaluate natural materials, the clothing industry and technological improvements, which can sometimes be found in bio-hacking.

Franky Tongues - Gundega Strauberga & Manon Meyer

We are bombarded with the message that we should or could improve our appearance: in the media, in apps and in blogger tutorials providing us with the best tricks for reshaping our appearance. Are these images damaging our ability to feel comfortable in our own skin? Are they warping our standards of what a body should look like? Does a ‘better’ body mean that we are better persons? This project illustrates the irony of present-day beauty standards and the paradoxical decisions we sometimes make. Replace your original tongue with one that provides you with superpowers, become a better version of yourself, and improve your performance as a human being!

Virtual Delights - Iris van der Meule

A virtual paradise, or maybe a new “Garden of Eden”, those are the first thoughts that come to your mind if you are one of the lucky ones to experience the virtual reality installation “Virtual Delights”. In her work, Iris raises awareness of various social topics by actively inviting us into her virtual worlds. This particular world is all about temptation in our western twenty-first century culture. As a visitor you play the lead role: you’ll be tested and your choices to resist temptation (or maybe not) determine the course of history.

Mechanimal Life - Jorrit van de Waal

Jorrit van de Waal shows the fluid relationship between perception and objective reality. Shifting interpretations lead to changing meaning resulting in an altered and alternative reality. Van de Waal assigns behavioural properties to found objects, which results in animal-like kinetic sculptures. The objects in Mechanimal Life are metaphorical creatures in which physical similarities are enriched with behavioural properties. Through the combination of behavioural characteristics and physical metaphor, the objects seem to come ‘alive’ and with that a new meaning is assigned to the linguistic symbol of the object.

OBJECTS - Esmee Kiewiet

In a constantly changing world, we increasingly feel the need to create our own bubble. Esmee Kiewiet offers a solution through felt architecture. These soft, physical designs embrace, warm and protect; they provide just the comfort we aspire to in the future. The personal felt objects serve as waiting rooms and flexible workstations in the public space. A softer future is found in softer solutions.

Reawaken, an exploration of printing - Jeanine Verloop

Wouldn’t humanity look magical in the eyes of aliens, looking at earth from outer space? From afar, humans seem to generate light. On closer inspection, however, you would see that they actually have frail bodies. The dawn of industrialized civilization brought with it incredible tools and technology but subsequently these human creatures became enslaved to automatisation. They lost their ability to dream of radically new technologies. The magic of their tools faded away in utility and effectiveness. How will they reconnect with their tools and understand their own technologies again? Let us take a step back in time and space to obsolete and outmoded technologies. By reconnecting analogue and digital technologies, Reawaken wakes up the imagination. What do we want our future to look like and can we gain something, anything, from resurrecting lost techniques?

Ad Invaders - Jake van Dijk

The goal of this Ad Invaders game is simple; advertisements sneak into your personal space and it’s your job to defend yourself against these tricky intruders. These ad-invaders emerge from your personal data, and that data in turn is born from your online surfing behavior. Defend yourself against these dangerous intruders before they get to you and pull you under! The Ad Invaders project is a playful visual confrontation with the damaging effects of online advertisements. Players gain awareness of their loss of privacy when online ads gather personal information and use it against us. Beating online ads was never this attractive.

Your Ego - Stacey Füssmann

Take a picture, post it on Instagram and watch as the positive reactions start to flood in. “Wow! What a beauty!” Press the button for the second time and brace yourself for a stream of negative comments. Füssman’s installation builds awareness of technology’s influence in our daily lives. Despite this being a staged experience, the confrontation with the stream of negative reactions and its emotional effects is all too real.

Tessa Petrusa

As technology is entering the most intimate parts of our lives, it becomes more and more relevant to reconsider the way it looks and feels. The surfaces of technological applications can be softer, more responsive, and more organic. We often need to physically interact with technology: why not make that experience an exciting sensory one? Responsive Tactility: 4D Printed Skins are surfaces consisting of integrally printed patterns of ‘skeletons’, ‘muscles’, and ‘joints’ on stretched fabric. When the tension of the fabric is removed after printing, the surface folds itself into shape: 4D printing. The form and details of the surfaces change when touched, offering a soft, tactile response to human interaction.

Pia Walter - AWE

Technologies and new inventions are increasingly incorporated into our everyday life. Despite all the benefits and improvements they offer, they also have an impact on our mental health: we are technologically more and more advanced, but on the inside we are still vulnerable human beings — and humans have always found protection and retreat in nature. Pia Walter’s AWE fashion collection merges those opposing forces: our digital, technologically advanced lives on the one hand, and the benefits of experiencing awe in nature on the other. The collection brings together recycled camping equipment, army supplies, modern fabrics and materials and digital prints, expressing a strong belief in nature’s power to help us heal and stay close to reality.

Elzelinde van Doleweerd - UPPRINTING FOOD

3D food printing is still in the early stages of development. The UPPRINTING FOOD project, however, takes the possibilities of this technology to a next level. Elzelinde van Doleweerd doesn’t just use the 3D printer to create beautiful food items; her 3D printed edible creations are solely made out of food surpluses that would otherwise go to waste. The list of ingredients includes stale bread, the leafy green parts of leeks and bananas with their peels. This project, realised with the support of FoodBot3D, proposes an innovative edible food concept and raises awareness about issues about food waste and sustainability.

Hannes Arvid Andersson - Sculptural VideoReWorks

Is there an essence to being human? What does it mean to be a machine? Swedish-born and Netherlands-based multi-media artist and researcher Hannes Arvid Andersson examines these questions in his video works. He uses critical poetics (po[e]litics) and applied science fiction to explore the narrative effect of aesthetics and to interrogate the ins and outs of the multiverse. Recent developments in computational technology show one thing for certain: digital minds are vastly superior over biological minds when it comes to processing vast sets of data. Subsequently, whatever it means to be human is always and forever changing. If a true AI would awaken, capable of processing ánd actually comprehending all this data, how would humanity appear in the digital eyes of this alien other? And what does the new digital world look like for us humans?

Xanne van Belzen

Nature wants to be free and grow wildly and with abandon, but the human race deprives it of the opportunity and the space to do so. The natural world is being held captive and manipulated up to the point that nature can’t freely exist anymore and it dies. But humanity loses sight of one significant fact: we are part of this natural world that we obstruct so much and we need it in order for us to exist and flourish.


LABELEDBY. proposes a unique and completely novel approach to fast fashion. As a research and design studio, they create innovative materials and methods functioning as alternatives for the current processes governing the fashion industry. Applying these advanced possibilities leads to a more sustainable use of materials and improved labour conditions in the fashion and clothing industry.

Diego Grandry, Marie Cantenys and Sissel Tolaas - Bag as a Home

Global water scarcity is a problem we will have to contend with in the future. Having safe drinking water will be of vital importance.

Home in a Bag was designed as a solution to this problem and provides the body with its own water supply. After all, we release around 2500 ml of water a day. These bag containers collect body fluids such as urine, sweat and breath condensate and filter them into clean water. The devices are completely integrated into the body, similarly to an ostomy pouching system. Human’s fluids are an underrated gold mine and changing our perception of them could pave the way to a more sustainable body.

Milou Backx - Artificial Dumbness

We have grown accustomed to the close relationship between humans and technology. Our smart devices collect enormous quantities of data about our behaviour: artificial intelligence, deep learning and algorithms process and analyse all this information. More and more, individuals give up control of their lives. In Artificial Dumbness, Milou Backx used a series of prototyped devices to intervene in her life. She sacrificed her vote during elections, ate what a machine told her to eat for five days straight and let a device determine her smoking behaviour. By submitting to these rigorous experiments, Backx examined the costs and effects, for her behaviour, emotions and self-worth, of surrendering decision-making responsibility to an external technological system.

Nicole Spit - NeoBio. A vision of the future influence of biotech on product design.

NeoBio is an exciting vision of the future influence of biotechnology on product design. Developments in biotechnology will have far-reaching effects in the near future. Especially synthetic biotechnology, in which DNA is manipulated and modified, raises many questions. Already, we are able to print organs, replace DNA of one animal with DNA of another, create glow-in-the-dark cats and turn certain genes on or off on demand. Large tech companies make huge investments in biotech. Where is this technology leading us? Do we have the answers to the ethical questions this technology will spring on us? Where will good old nature end and a tech-dominated future begin?

Rogier van der Galiën - The Slippery Phish Project

Everyday, criminals all over the world are fishing for personal information of innocent Internet users via email. Millions of people are fooled by phishing; they voluntarily offer up details like passwords and financial information. The Slippery Phish Project, a.k.a. TSPP, is an awareness campaign about phishing scams. TSPP uses real phishing techniques but in an ethical way – by not collecting, storing or sharing any of the victims login credentials. By sharing knowledge about the underlying manipulative code, the project aims to educate and empower society into a state of cyber-awareness.

Pelle Schilling – Incandescence

Installation with 25 grinders, performing 4 times a day. Incandescence looks at the beauty that can be found in the metal workshop. Ever since I can remember, I’ve been running around the workshop of my father’s interior construction company. As a little boy, standing on the stairs, I watched with big eyes the welders at their work, amazed at the spectacle. The older I got I became less a spectator and more a participant. Because of this my primary focus shifted to the functionality of the machines, so much so I forgot my amazement for secondary, the aesthetics. Now for this project, I’ve taken this beauty out of context of the workshop so I can be amazed again and share this with others.
Pelle did an internship at Zoro Feigl.

Caio Vita – Imprecisely Human

From facial recognition and emotion detection to predictive vision, today’s computer vision technologies are able not only to process and analyse visual data, but are also capable of generating realistic copies of its subjects’ looks and movements. These algorithms are trained with references from datasets that are often incomplete or contain disproportional representations of a given subject. Imprecisely Human is an investigation into computer vision technologies that are currently being developed. It takes a closer look at systems used to identify, analyse and process visual data. Subsequently, the tools designed to create a digital representation of the human body are used to trick the algorithm, leading to quite unexpected results

Annemiek Höcker – The Search for Submission

De Search for Submission onderzoekt de machtsrelatie tussen Google en de gebruikers. Wanneer gebruikers zich aanmelden bij Google, melden zij zich aan voor een intiem spel dat gebaseerd is op datahandel en een relatie van digitaal vertrouwen. Hoe ver zijn gebruikers bereid zichzelf over te geven aan de services van Google, wanneer zij doorgaan met het blindelings vertrouwen en accepteren van privacy- en gebruikersvoorwaarden?

Esmee Kiewiet – OBJECTS

In a constantly changing world, we increasingly feel the need to create our own bubble. Esmee Kiewiet offers a solution through felt architecture. These soft, physical designs embrace, warm and protect; they provide just the comfort we aspire to in the future. The personal felt objects serve as waiting rooms and flexible workstations in the public space. A softer future is found in softer solutions.

Stefan Bus – Upcycling mechanical metal products

Bus Metal Art, upcycling old mechanical metal products into design objects.

Taisiia Reshetnik – The Undesirables

'The Undesirables' is a story about the resistance between the Station and the unwanted spirits, based on true facts. How does the technology of ‘supervision and enforcement’ turn public space into a 'non-place' where anyone entering is being treated as a potential 'Undesirable'?

Alexandra Ehrlich Speiser – USELESS WEAPONS

The artist targeted 3D files of weapons which are available in the Dark Web. She “glitches” them through various strategies like inserting pacifist lyrics or sounds in the code, provoking a different interconnection in the structure, which harms the files’ functionality. She has materialized her abstract sabotages and their ability to affect the same ethereal nature of the file and in turn of the dangerous and threatening original.

Alyster (Esther de Bruijn) – Peer to Peer

Peer to Peer is taking up your group behaviour and turns it into a tool for you to explore. Every choice you make in the game will change you to be more or less of an individual. The game intends to mimic real life situations in a playful, immersive, and slightly dissociative way. You find yourself in between settings where it becomes hard to judge what would be the ‘right’ choice, evoking the question if there is such a thing as a right choice. The answer is complicated and intricate, and different for every situation.

…on your way home, you should ask yourself: “Am I still playing?”.

Greenhouse Group – Sara

Meet Sara: a voice commanded, state-of-the-art chatbot, living from one upgrade to the next. Her goal: to help you become the most happy version of yourself.

Susanne Khalil Yusef – Visiting The Philistines With Harpy The Flying Carpet

Hand tufted tapestry in actual size of unmanned aerial vehicle Harpy, the smallest drone of Israel.

The work is built from a mix of images known from both Western and Middle Eastern Culture. Seemingly childlike in its simplicity the works refer to subjects as Identity in relation to diaspora and the search for a native culture on a land which has been made inaccessible for its former inhabitants. The conflicts of searching for lost roots and its political obstacles create space to take distance and to search for different perspectives.

(Original Title: Suus Naar De Filistijnen – Harpy Het Vliegend Tapijt II)

Jessica Vonk – Digital pet art

Pixel Pet Art, a digital masterpiece of your pet.

John Wei Liang Hoek – Airphone

Too often we are living behind our phones. Airphone is a game you can play, forcing you to maintain a social interaction within a physical environment. Airphone highlights a social issue of modern society in a simple manner. Lets play in order to reclaim social interaction.

Studio JKL – Garden of Resonance

Garden of Resonance is the most recent project in progress at Studio JKL.
An installation that aims to capture the phenomenon of vibrations in nature

GBO Innovation Makers

Hello, we are GBO Innovation Makers. We design, develop and deliver innovative products beyond expectations. As product designers and engineers, we are always looking for a link between people and the latest technology to create awesome products. Curious? Come meet us!

5 WIEL SCOOTMOBIEL – Quingo on Dutch Design Week

Quingo, the most innovative mobility scooter with five wheels.

Patrizia Marti, Matteo Sirizzotti, Iolanda Iacono, Michele Tittarelli, Gianluca Daino – QUIETUDE

Quietude is a collection of interactive jewels that enhance the experience of sound of deaf women.

Freerk Wieringa – Exoskeleton

Freerk is building a giant exoskeletal, completely analogue controlled, humanoid robot. At Manifestations he shows us the arm of the humanoid.

Stichting Art & Technology