Image Archeology is an interactive installation that tries to make the current and future cultural history of Dutch Design Week visible. Images from visitors are added to a vertical live feed. Once in the smart system, the images slowly but surely distort the digital layers of the area. Image Archeology researches the prevailing visual culture and the future history of the largest design event in the Netherlands during the dutch design week.
Contribute to the installation by placing images directly on the site via your phone or computer at the click of a button www.imagearcheology.nl
Or by adding the hashtag #imagearcheology, #DDW2018 or #DutchDesignweek2018 to the images placed on instagram or flickr.
Sacha van den Haak (Noorden, 1980) is an experimental graphic designer and spatial maker. In addition to his commissioned work for the cultural sector, Sacha makes installations about everyday phenomena with a magical character. For example, his installation 'the blue hour' followed the sunset over the entire width of the equator via a live stream of webcams, and with the DD/MM/YY project he captured the light of day by innovating using silk-screen technology. Sacha has been working independently since 2017 and is working on partnerships to implement his interdisciplinary ideas.
Sacha studied at the Royal Academy of Fine Arts in The Hague, after which he continued his career at the KABK Studio and later at Studio Dumbar. Together with Floris Schrama Sacha worked under the name Kok Pistolet for five years, in wich time they made a name for themselves in the Netherlands due to the pronounced and liberal character of the work.
Anton Lamberg is a graphic designer and developer, born in Stockholm, Sweden(1988). Educated at Royal Academy of Art, The Hague where he graduated in 2012. Outside of traditional graphic design he explores research based projects which are often focused on structure dissection, analysis, minimization and simplification. Mostly these projects touch linguistics and culture and its effect on society and social structures. Often this results in multidisciplinary products with a focus on interactive storytelling, traditional graphic design and the intersection of form & code.